Sunday, October 30, 2011

Silhouette Study

Here is a place where I can upload the real-size silhouettes of my characters to ensure that all units have distinct features and shapes, and that they are still readable in their miniature, colorless state. If the characters don't seem interesting as silhouettes, adding complexity cannot overcome the fundamental issues associated with the design. These shadows were drawn relatively quickly; the final forms of the objects will have smooth, clean edges.

Thursday, October 27, 2011

Units: Spideburger, 2 + 2 = 5

This character can be utilized either as a playable insanity unit or as a feature in one of our eventual psychosis, including but not limited to "arachnophobia".



Unit Details
  • Character dimensions: 80 x 60 pixels
  • Attack animation: Lifts legs, opens and closes "mouth" via movement of the top bun over the bottom.
  • Idle animation: Lowers top bun and folds legs inward to a resting position.
  • Note: Potentially no longer to be used as an optional unit due to complexity of animation, but can still be integrated into background or spell pieces.


The 2 + 2 = 5 girl, currently missing the arms and hand-held pencil and book, moves her arms up and down while 2 + 2 = 5 flashes above her head as a sanity unit.





Unit Details
  • Character dimensions: 60 x 68 pixels
  • Attack animation: Raises arms with book and pencil up and down quickly.
  • Idle animation: 2 + 2 = 5 "writes" itself number by number above her head.
  • Note: Unit was left unfinished due to its abandonment as a usable character in the game, per its complex skeletal structure with the addition of arms.

Sunday, October 23, 2011

Concept Sketches

Per our meeting on Thursday, October 20th, each week we will have certain artwork due. This will allow us to stay on track for our eventual video game release date. Below are sketches for this week's contributions:


Bubble: Likely to be blown (varying sizes) by the seahorse.

Academic girl: Arm movement with the pencil and book; 2 + 2 = 5 to be displayed above her head.




Dinocheese: Opens and closes its "mouth" as though chewing; idles with "stinky cheese" icons above the plate.

Fish lamp: Eyes and lamp flicker on and off periodically; eyes also roll around, may choose to incorporate bubble here instead.



Fairy flower: Will have petals all around that shift about to either create a fairy that flies, or a butterfly (difficult to envision, storyboards or actual animation to be shown in the future).

Fly: Symmetrical unit whose wings rapidly move up and down, flying the unit around in a set pattern.



Popcorn box: To be used with the "popcorn sheep" if the concept is continued.

Seahorse: Will be placed on the carousel pole and jump around; may be combined with the bubble or other carousel animals.



Spideburger: Moves up and down (opening and shutting its mouth) on the legs; also moves its fangs and/or legs in and outward during other animations. Also symmetrical.

Stache man: Mustache moves up and down; head rolls on the feet and hat falls off; eyebrows also indicate anger or contentment depending on idle/attack status.

Thursday, October 20, 2011

First Playable

After discovering that they were required for the first playable of our game, I opted to create a concept for our eventual opening splash screen. Although all parts were individually saved for the sake of programming, the final piece is displayed below.