Word Games
- Types include puzzles, word finds, spelling and grammar, crossword, play on words, rhymes, music lyrics, vocabulary tests, scrabble, etc.
- One idea would have either a series of mini-games related to word games, or my preferred option, a story mode which unlocked those various mini-games from the main menu once encountered.
- Mini-game brainstorming
- Railcart game where players direct the cart's direction on different rail options, but for the purpose of spelling out the word being spoken outloud. They choose the correct rails and/or jump to "capture" the letter needed. Inspired by DKC: Diddy's Kong Quest.
- "Raining" letters are touched by a left-right moving character to spell words. This could also be modified so that players grab the punctuation (in order) missing in a sentence.
- Caterpillar, except players build words from letter options, try to unscramble a word from the letters on screen, or achieve some other similar goal.
- Storymode character then moves around with a "butterfly catcher" once the letters "grow into butterflies" and swings the net to snag words, perhaps synonyms or words that rhyme, or perhaps the answers to vocabulary questions.
- Advanced word-games seem best suited for children's educational software.
- Slight modifications could also allow mathematics skillbuilding.
- "The basic objective of the game is to guide lemmings through a number of obstacles to a designated exit" (Wikipedia).
- Gravity-altered lemmings game where they can walk in all directions, including on "ceilings", thus changing the way you build bridges to get the characters from their original location to the end point. A time-sensitive shifting world (think a giant turning the screen in clockwise circles slowly) or a changing visual center point for each level providing the gravitational pull could provide unique difficulties and interest to the game.
- According to information shared by another student, Battle Lore was a board game now out of print originally published by Days of Wonders and designed by Richard Borg. Very little is currently known about this concept foundation.
Super Sprint Off-road
- "Super Sprint is a simple racing game. Up to three players drive simultaneously on a circuit against opponents controlled by the computer. The circuits are viewed from above and always fit on screen, so the game never scrolls. (Wikipedia)"
- The original game is too simplified for my tastes, so in creating an off-road version alterations to the layout could improve the concept. Instead of playing where you can view the entire circuit on-screen, there could be a minimap in the middle for player reference should they choose to use it. Otherwise, in their corner of the screen (note: this would allow for a two or four-player arrangement) they could have a behind-vehicle or in-vehicle perspective.
- Obstacles added to the game would be relevant to the environment type being used for the circuit.
Twin Stick Shooter
Battle Bots
- Traditional fighter-type video game with two players beginning on separate sides of the screen and battling. However, the characters are all robots and this changes the gameplay somewhat. Rather than using blood, it becomes more kid-friendly by adopting the "lose nuts and bolts" approach to violence. Unique features could be incorporated into each fighter option's design given the complexity robots can manage.
- When severely damaged, or through a combination of buttons preset by the designers, players can pull out the limbs of their opponent. Each robot would be assigned both two-handed and single-handed attack sets, and if missing limbs, would be unable to perform two-limb moves until obtaining their body part and reattaching it through another button combination. Limbs could also become weapons usable by both players after their removal by throwing or hitting with the pieces.
- Alternatively, the game could be a multiplayer, real-time strategy game wherein the gathering of materials allows you to upgrade your robots individually or expand your army in preparation of an assault on the opponent's base. Unlike many Command and Conquer-type alternatives, all units could regain health or improve their functions by gleaning from destroyed enemies or returning to the repair bay at home.
- "In [the arcade game] Rampart, the player is in control of a set of castles, which they must defend, by alternatively shooting at attacking ships (or other players), and repairing damage done to them within a time limit" (Wikipedia).
Bumper Turtles
Vertical Scrolling Shooter
I really like the lemmings idea where the game is time or gravity sensitive. If you have played Braid, the character can enter two different dimensions of the same world. What if you could not complete the level unless you traveled in time or warped to a new dimension? The level would remain a similar layout, but since you traveled in time or new dimension there might be different obstacles that could allow you to continue the level.
ReplyDeleteI've never played Braid, but by your description I'm reminded of how Super Paper Mario utilizes a similar concept. It could be very interesting adding that second layer of complexity to an otherwise simple Lemmings idea.
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