First, I want to say that overall my team was a great one in which to work. Our brainstorming sessions were always very productive and exciting, our complex game came together in a very short period of time, and people were typically quite respectful to one another even if there was a difference in opinion. So guys, thank you for a great semester.
I did feel a bit of frustration around the last month or so of the semester as it seemed more and more difficult to be taken seriously by some of my teammates; more often were promises made than kept, and it was disappointing to not see all of mine and other artists' assets find their way into the final game. Problems such as these are not uncommon in group settings, and though I tried to overcome them in new and effective ways I might employ additional methods next semester to better track who has given me commitment and for what tasks, hopefully avoiding this situation in the future.
The game we created is not perfect, but it's functional and was very successful on several fronts. Parts of the game that did not show in the final, such as spells, are almost completely ready to be implemented. The team has tentative plans to finish the game and release it for the Droid and iPhone within the next few months once we managed a few legal issues and discuss potential changes to the current gameplay. I'm excited to see it played and enjoyed by the average smartphone consumer as it varies a great deal from any other mobile RTS on the market today.
An insider perspective on the process through which video games are conceptualized and produced.
Wednesday, December 14, 2011
Wednesday, December 7, 2011
The Deadline Approaches...
Everyone on the team has been assigned over the past few weeks certain tasks which need to be completed by our final deadline day. The artists were instructed not to recreate the unit selection loadout screen that the programmers had made because of the intense programming behind it; the programmers do not want to break the game trying to implement new assets. So now we're cleaning up a few pieces already made but not yet added to the game and waiting it out through finals for everything to come together in a single, flowing mobile RTS game.
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