First, I want to say that overall my team was a great one in which to work. Our brainstorming sessions were always very productive and exciting, our complex game came together in a very short period of time, and people were typically quite respectful to one another even if there was a difference in opinion. So guys, thank you for a great semester.
I did feel a bit of frustration around the last month or so of the semester as it seemed more and more difficult to be taken seriously by some of my teammates; more often were promises made than kept, and it was disappointing to not see all of mine and other artists' assets find their way into the final game. Problems such as these are not uncommon in group settings, and though I tried to overcome them in new and effective ways I might employ additional methods next semester to better track who has given me commitment and for what tasks, hopefully avoiding this situation in the future.
The game we created is not perfect, but it's functional and was very successful on several fronts. Parts of the game that did not show in the final, such as spells, are almost completely ready to be implemented. The team has tentative plans to finish the game and release it for the Droid and iPhone within the next few months once we managed a few legal issues and discuss potential changes to the current gameplay. I'm excited to see it played and enjoyed by the average smartphone consumer as it varies a great deal from any other mobile RTS on the market today.
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