Tuesday, September 13, 2011

High Concept: Insanity

This is the final piece for our third iteration, which identifies a lot of aspects of the gameplay in a simplistic, visual manner. It was our goal to allow the graphics to do the talking for us.



Here are a few cobbles pulled together as units for our third iteration... The artists divided up the units for our presentation, and I was assigned "sanity-side" capturing and artillery characters. This idea shows small, baby animals that are just a tad too cute that could swarm in on opponents or suddenly become vicious in sweet irony; alternatively, we have the prescription bottle artillery unit, which proudly issues out pills like popcorn to use its medicinal properties to create havoc and destruction on the insanity.



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