Sunday, September 18, 2011

Insanity Brainstorm

Our game concept for Insanity was a hit with both instructor and class during our presentation, and so Team RTS has decided to pursue that design for our video game. Now we must identify more specific details for the game, design the units and backgrounds, and begin work on how it will be programmed. We have a playable demo in the works using the Warcraft 3 engine which, while visually quite different from our eventual game, will allow us to test the basic mechanics on unit movement, battles, and control.


Potential Units
Types include basic, defender, scout, artillery

  • Food: Hamburgers, moldy cheese, popcorn sheep, bacon, spam, etc.
  • Animals: Platypus, cows, elephants, insects, cute and fuzzy baby animals
  • Robots, walking electronics, other inanimate objects, toilets 
  • Super-smiling units, creepy doctors, clowns, tower-esque objects

Speaking of Brainstorm...
Area-of-effect attacks on forces, ignoring alignment

  • "Brainstorms" could target specific territories, or all forces
  • Occurrence: Randomized, after a time limit, or when someone is close to victory
  • Headaches, brainstorms, adrenaline, etc. are all potential terms

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