Monday, September 5, 2011

RTS Sketches: Layout

Please excuse the photographs until I'm able to access a scanner. Here are a few basic layout ideas compiled both from my own imagination, and also those of other team members via previous discussion. This will be updated as more concepts are envisioned and drawn. Most if not all parts to a sketch could be removed or combined with others to create an improved layout.



  • Netflix-style scrolling system for purchases at the bottom or side of the screen
  • Larger indication bar for base health to avoid scrolling back to check the structure
  • Smaller indication bar for hero character's health; aesthetic icon with hero character's face
  • All unnecessary objects fade when not in use to avoid taking up space




  • Health bars similar to the first example, but relocated for a different appearance
  • Top buttons used for assigning and then highlighting groups in-game
    • This replaces computer "hotkeys" when played on a smart phone
  • Simplistic attack-defend-purchase buttons on the right provide easy controls




  • Treehouse base and text/image box with various potential uses...
    • Opening sequence - Details hero powers, game rules, and more
    • Closing sequence - Provides a "mission report" with statistics on the previous game's results or personal high scores
    • During the game - Click treehouse to view purchases or upgrades; box within the popup would likely be broken down into thumbnails and text next to them would indicate the benefits of choosing the upgrade

No comments:

Post a Comment